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Paul Conway, Dave McCabe – The Darkside Detective

CaliMonk Senior Content Writer
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[b]Ivo[/b]: I noticed there was quite a lot of playtesting being done at events, like the one in Dublin at State of Play where I ran into Paul. Were there any specific changes that came out of those sessions or things that really surprised you?

[b]Paul[/b]: There were certain things we discussed where people were solving things too quickly, or they’d be stuck because something wasn’t as obvious. It helped make these things visible. As much as you test it yourself, there’s only so much you can do. You become sort of blind to certain aspects.

So it was always very useful to get it into the public, to get a reaction for it. We even get very honest reactions, that they find things boring or really awesome. I don’t think there’s too much that caused much surprise to us. We did learn a lot about how to fill those empty spaces, mostly through interaction, how to make things a little more obvious.

[b]Ivo[/b]: You already touched on the case structure; right now there are six cases to complete. Was the idea around individual cases that we can expect more in the future? Are you already thinking of that?

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