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What’s the difference between interactive fiction and visual novels?

Em Stonham
Em Stonham Senior Content Writer
Updated on
Screenshot from The Walking Dead video game showing Clementine on a bridge with approaching zombies.

Two of the most popular casual gaming genres are visual novels and interactive fiction. These unique niches focus less on intense gameplay and mechanics, instead emphasizing compelling characters and engaging narratives.

Spotting the differences between interactive fiction and visual novels can be tricky at first glance, though. Here’s Adventure Gamer’s full breakdown of the differences between visual novels and interactive fiction to help you enjoy both genres.

Are visual novels the same as interactive fiction?

Illustration of a snake among autumn leaves in an interactive fiction-style game.
Visual novels are a form of interactive fiction, but interactive fiction isn’t always in the VN niche. Image credit: DAS POPPY UND MIA KUNSTKOLLEKTIV

The term interactive fiction usually refers to a game that relies on telling a story mainly through text, placing an emphasis on player choice and branching narrative paths. It can also refer to a choose-your-own-adventure book.

Also referred to as IF by fans, interactive fiction games typically feature minimal artwork or static slides between text segments, relying on words as the primary vehicle for evoking imagery. Classic IF games will tell a few sentences of a story, then let the player type a response to determine what happens next.

In a classic interactive fiction game, players will need to investigate the world around them, find items, and figure out how to proceed. Most IF games – particularly older titles – are quite challenging, providing minimal hints for players.

In contrast, visual novels use comic or manga-style slides to accompany a story, with some using animated scenes. A visual novel can incorporate other genre elements, like puzzles or exploration sequences, directly engaging the player through methods outside of plain text and dialogue.

Visual novels are a type of interactive fiction, but interactive fiction does not necessarily have to be a visual novel. There’s a lot of crossover between the two, with some fans arguing that an IF game cannot include puzzles, as this would make it a text RPG or adventure game instead.

Where did visual novels and interactive fiction originate?

Notebook-style choice selection screen from Doki Doki Literature Club with chibi characters.
Don’t be fooled by Doki Doki Literature Club’s aesthetic – it’s a horror game. Image credit: Team Salvato/Serenity Forge

Interactive fiction is thought to have originated in the 70s, with text-based RPGs like Zork and Adventure or Colossal Cave Adventure being heralded as some of the most iconic games in the IF genre.

IF can arguably be traced back even further, though, with software programs like ELIZA, a pattern-matching language processing program. ELIZA was created in the mid-60s by Joseph Weizenbaum, acting as a digital therapist of sorts.

ELIZA would repeat a person’s questions back to them by rephrasing them and focusing on key words to give the impression of empathy and listening. For example, a user may say, “I’m stressed today,” and ELIZA may reply, “I hear you’re stressed today. Why do you think that is?”

While ELIZA was not created to conjure up fantastical worlds, this type of program arguably forms the foundation for the IF niche, showing a call-and-response style of narrative.

In contrast, visual novels originated in Japan, with the most widely known example being The Portopia Serial Murder Case, released for the NEC-PC 6001 in 1983. Visual novels like Portopia took inspiration from classic adventure games and aimed to tell stories of a similar scale, with the genre picking up steam in the 1990s.

Can visual novels incorporate other genre elements?

Pixel art screenshot from The Cosmic Wheel Sisterhood showing a character speaking with a mystical deer-like figure.
The Cosmic Wheel Sisterhood mixes elements of deck-builders, RPGs, and visual novels. Image credit: Deconstructeam/Devolver Digital

Yes, visual novels can – and often do – incorporate features from other game genres. Arguably, the best visual novels are those that enhance their core narrative with puzzles, exploration sequences, or deck-building elements.

A great example of this is The Cosmic Wheel Sisterhood. While some may consider it to fall outside of the traditional visual novel definition, its core gameplay loop focuses on telling a story with beautiful visuals, enhanced with a deck-building mechanic, simple puzzles, and detailed character interactions.

It’s one of the best visual novels on Switch for fans of cozy and melancholic stories – but be warned, it has some sad and gritty moments.

In contrast to this, interactive fiction often sticks to telling stories that fall into the adventure, mystery, or horror categories.

What are the best visual novels to play?

Monokuma, the black-and-white bear mascot from Danganronpa, delivering a line on screen.
Danganronpa: Trigger Happy Havoc is a chaotic and fun visual novel. Image credit: Spike Chunsoft Co., Ltd.,/Abstraction Games

If you’re looking for the best visual novels of all time, we’ve got a full list of the best visual novels, including some of the most influential titles of the genre like CLANNAD and STEINS;GATE.

Alongside more modern titles like Eliza, these games have had a monumental impact on the world of visual novels, highlighting how effective and emotional a game can be without needing complicated mechanics.

Other exceptional examples of visual novels to pick up and play include Scarlet Hollow, Slay the Princess, and If Found. You’ll notice while browsing the Steam visual novels tab that most of the games on the platform are either horror or romance novels, with a handful of adventure and mystery titles thrown into the mix.

The difference between interactive fiction and visual novels is often murky, with some games falling into both categories. Generally, IF games are text-based with an emphasis on storytelling, while visual novels are much more image-based and can often incorporate mechanics from different genres.

FAQs

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