A Vampyre Story 2: A Bat’s Tale
Autumn Moon’s A Vampyre Story may not have been perfect, but for a freshman effort it was an admirable debut, delivering an assortment of offbeat characters, amusing scenarios, and an impressive wealth of interactive opportunities… oh, and some pretty decent looking graphics, if you like jaw-droppingly stylish hand-painted artwork (after all, The Aggies never lie, and now there’s even a hardcover art book to prove it).
With the first game under their belts, there’s every reason expect even better things to come. According to various reports, anywhere from two to four installments are planned for the full AVS experience. What we do know for sure is that the second game will be called A Vampyre Story 2: A Bat’s Tale, officially announced by Autumn Moon in March. The story picks up where the previous game ended, and introduces a host of original locations like Dr. Legume’s Home for the Sanity Challenged, an Executioner’s Practice Grounds, Mortus Labs, and a tavern full of beer-deprived disgruntled sports fans. There will be 25 zany characters as well – some old and some new, from The Great Fauxdini to conceited local artist Raven Gothguy to Jack the Gimper. And for the first time, players will be able to control the winged Froderick, who must rescue Mona when she falls into the clutches of the obsessed Dr. Riga Mortus.
Now the developer is on the prowl for a new publisher to help finish and publish A Vampyre Story 2, which AME reports is about 40% finished and shaping up well. And here’s hoping they soon find one, as the sequel only needs about seven more months of development to be 100% complete. In the meantime, teasing us with a small but tantalizing glimpse of what’s in store, Autumn Moon has graciously provided an enticing sample of exclusive new artwork and screenshots. And to take us deeper into the events of A Bat’s Tale, Bill Tiller and Gene Mocsy recently sat down for a banter-filled interview to discuss the nuts and bolts (in some cases like “The Mortus Monster”, quite literally) of the new game. Some of the answers are even serious.
Bill:
An interview?
Gene:
Well, we are sitting. That half is true.
Adventure Gamers: Let’s make the other half true as well, then, shall we? So what changes are in store for players in A Vampyre Story 2?
Bill:
The biggest changes people will notice between games is that the engine will be much improved due to the fact that the Munky Fun engineers –
Gene:
And Zeno.
Bill:
– and Zeno Gerakinis at Autumn Moon – had more time to smooth it over and add new features, and we are bringing in three new additional writers to help polish the dialogue: Gene here, whose work will be featured in Ghost Pirates of Vooju Island, and two LucasArts vets, Jesse Clark and Larry Ahern. So with these moves we have hopefully addressed the two biggest weaknesses of AVS1. In AVS1 we thought the more lines the better, but now it is clear the game could have stood a bit of editing.
Gene:
Yeah, no sh**!
Bill:
Shut up, man! It’s my first game, cut me some slack. Look at Telltale – Bone was good, but they really perfected their games on their second and third tries. This takes some time to get right.
Gene:
I’m just kidding.